ldtk
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Modern, lightweight and efficient 2D level editor
When changing BG color for the room, there are few problems getting in the way of previewing the result: 1. Room is greyed-out twice by Level tab and by Color...
When trying to select entity on the current layer - entities on higher layer may get in the way. Only way to fix it I've found is to disable "Allow...
Simply allow to change width of the left panel. I got a huge horizontal space on my monitor, but not so much vertically. Having wider panel should allow to see...
I used the tool to create some autotiles, which worked great!  Until I saved (this was after ctrl+s):  Sometimes they get borked and overlap? I can't figure out...
When dragging tiles and entities - entities get placed at wrong depth, making it hard to see how it will look in the end https://gyazo.com/9d59aba702ebe25461a045d79d8c30e1 --- On a side note,...
When drawing a tile - it's displayed over everything. It may look a bit confusing if you're actually drawing to some BG layer and it's not fully visible. I'd like...
I'm trying to use LDTK to make platformer levels, and I've encountered quite a lot of issues with auto tiles so far. Thing is, if your tilesets are not RPG-like...
Hi, I love this editor. Sometimes I feel JSON files will eventually grow too much both in complexity and file size. Also, I often tend to make last minute tweaks...
Stack: ``` LDtk version: 1.5.3-64bits EBUSY: resource busy or locked, rmdir '\\?\S:\Derelict\project\scenes\ldtk_export\ldtk_levels\simplified\Level_2' Error Error: EBUSY: resource busy or locked, rmdir '\\?\S:\Derelict\project\scenes\ldtk_export\ldtk_levels\simplified\Level_2' at rmdirSync (node:fs:1226:10) at _rmdirSync (node:internal/fs/rimraf:235:5) at rimrafSync (node:internal/fs/rimraf:193:7)...
IntGrid with tileset becomes invisible when an IntGrid has too many drawn tiles. With 300x300 cells level (5000x5000 pixels 16x16 cell size) it is impossible to fill this level over...