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Modern, lightweight and efficient 2D level editor

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**General** LDTK got a command system to call code, but it's a bit limited in what I can do with it. I'd like to expand it a bit. **Premise** I...

Could be nice if there is an option to enable alpha selection for color-type fields. For compatibility, make it an option you have to enable to be able to select...

This way, you can make a set of grass, or trees If it's all on one map, I can't get the selection to be exactly the same size as the...

I'm not sure if I'm making a feature request, or asking about a feature that already exists but is hard to discover. In any case... The existing methods for transforming...

Dear deepnight, I hope this letter finds you well. I wanted to take this opportunity to express my appreciation and support for LDtk Editor. I have been a loyal user...

The `Show/Hide Enum Tags` toggle for a layer applies not-only in the LDtk editor, but in the exports as well. With a super simple JSON export, the _composite.png file and...

I hope this example image survives the github upload: ![heightmap_exp](https://github.com/deepnight/ldtk/assets/6044318/b1f0a884-1c93-4110-af30-b3e8f3f777db) v1.4.1, when trying to use this png as background image.

There are sometiems cases where you want to reference resource of a specific type. For example, you got an object that spawns an enemy - you need to specify type...

Like many others, I love LDtk but many engines and tools support mature features for Tiled. The Tiled export works well, but currently the per-tile custom data that is set...

I assume that is a very specific behaviour for a specific use-case(s ?), so let me tel you why I suggest that : - I'm using Gamemaker Studio with this...

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