Dedmen Miller
Dedmen Miller
Somewhat related. You can also set `irDotSize` in the Pointer class to specify the size of the IR dot when it impacts an object. Default is 0.1, as far as...
disableBrakes doesn't actually disable the vehicle stickyness, which is the problem you're having.
> I think this is fine, we just need to do a little work to make sure we don't overload network traffic ~~My idea would be, do normal mode first...
The reason mostly being that visible laser modules are actually seperate items with seperate classnames. Not sure what the implications are with implementing new items in a compat, there might...
The texture is just 2k, I think it might make sense here to go 4k for this?
probably just using a CBA hash is enough? And then seperate by wound type or place?
Agree. Optimization in general can be done after. Rather get this out quickly and then optimize together with minor bugfixing.
Should we get a seperate milestone for post-rewrite changes?
>https://i.imgur.com/It6JbFr.jpg To embed images `![]()` Also your link is wrong when you click on it  https://github.com/acemod/ACE3/blob/master/addons/optics/functions/fnc_onDrawScope2D.sqf#L30 This is problematic, should only be called on first frame though. https://github.com/acemod/ACE3/blob/master/addons/optics/functions/fnc_onDrawScope2D.sqf#L82 ~That...
TLDR at bottom. >When attaching a ACE PIP scope/optic to a weapon, using it causes the framerate to drop from >60 to