Dedmen Miller
Dedmen Miller
> > Need to handle the case where player unload a ViV item without ACE Cargo. ie: As driver, you can unload all ViV item > > we could use...
Btw I completely forgot the ViV events. I'll put them back onto my todo now that I just saw them
Did you check unloading in aircraft in air? As ViV does its own parachute stuff, and we'd still want to keep the ACE attached smoke on the drop. Don't know...
> When you unload this type of vehicle (ie: previously loaded by using normal vanilla scroll menu) all vanilla behavior still apply. Yes thats what I mean, I don't know...
Here this is the exact same code, even including comments in `fnc_unloadItem.sqf` and `fnc_paradropItem.sqf` But you only updated one of the two. https://github.com/acemod/ACE3/pull/7984/files#diff-070cc5773079749210aa2488a49801c093617f64895c9dfdf5b20c135a8eab07L52 https://github.com/acemod/ACE3/blob/master/addons/cargo/functions/fnc_paradropItem.sqf#L44 I wonder if thats really intended...
> as you can't load vehicle with ACE cargo You can if the vehicle is configured to have cargo size. For example I load Quads and Bicycles into ACE Cargo...
> not with vanilla scroll menu. Everything I'm talking about is exclusively ACE Cargo Loading/Unloading. Not at all talking about vanilla ViV vehicle loading. > To unload items/objects the player...
> As you can't load item object with scroll menu, the only way to load them is by using ACE cargo. So am I missunderstanding this ticket and loading a...
> This PR makes ACE Cargo use ViV cargo space if available, nothing else. Yes thats what I thought, and unloading a ViV cargo vehicle via engine command might trigger...
Please send that bug report to me, at best via Discord there I won't miss it. Usually you don't check compatible items on a private class that noone can spawn/create....