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Maptools - Adds 2mil Vernier scale to large and small maptools

Open LorenLuke opened this issue 4 years ago • 11 comments

When merged this pull request will:

  • Adds a Vernier scale (4 mils) to the maptools, allowing visual use for slightly more accurate reading of milliradian directions.

LorenLuke avatar Nov 10 '21 09:11 LorenLuke

Needs to make sure we're using only the highest mip of the texture to prevent blurry maptools on lower texture settings. (https://github.com/arma3/MipMapTool)

veteran29 avatar Nov 10 '21 10:11 veteran29

Could you add an example image to the description please :)

bux avatar Nov 10 '21 11:11 bux

Worth noting, the actual point of rotation is ever so slightly offset, so sometimes the scale will not align exactly as it should, but it still will be read within +/-3 mils or so. Which is no more than 12 meters error at 4km, and still aligns to compass fine.

Center section (basically identical to both maptools): Center Large map tool oriented north: Large Small maptool oriented north: Small 5468: 5468 3542: 3542 1652: 1652 4748: 4748

LorenLuke avatar Nov 10 '21 22:11 LorenLuke

Could you try using another color than cyan. Imho it is hard to read, especially on the gray background.

bux avatar Nov 11 '21 05:11 bux

@bux

Could you try using another color than cyan. Imho it is hard to read, especially on the gray background.

Are you referring to the numbers or the lines, or both? I personally fine the lines fine, and would like to keep them that color, as it contrasts to the white, the black, and the red, but if you want to have the numbers changed, I could do that easily (my only concern with those small numbers being black is associating them with the cyan lines).

If you have another color you believe to work better for either the numbers or the lines, I'm more than willing to hear what you have in mind.

LorenLuke avatar Nov 11 '21 06:11 LorenLuke

I really don't like the cyan colour either. I think we should stay with red or black, probably red in this case.

Drofseh avatar Nov 11 '21 07:11 Drofseh

Not committed at time of posting, but... here's it in red, and not on the VR map.

1874: 1874 2686: 2686 5318: 5318

EDIT: I dunno why, but it seems that Git don't like the second image. https://media.discordapp.net/attachments/296187009524039692/908285834132881418/unknown.png

LorenLuke avatar Nov 11 '21 09:11 LorenLuke

IMHO red looks way more readable.

LupusTheCanine avatar Nov 11 '21 16:11 LupusTheCanine

Ready in red.

LorenLuke avatar Nov 16 '21 21:11 LorenLuke

The texture is just 2k, I think it might make sense here to go 4k for this?

dedmen avatar Nov 17 '21 13:11 dedmen

@dedmen

4k

While I don't disagree, my general workflow has been

  • paa to png
  • edit in photoshop
  • save as interlaced png
  • img to paa

Because of this I didn't want to mess with scaling at all in case it threw it off, and am unsure how to go about making a higher resolution image while guaranteeing the whole thing isn't just going to be twice as big in scale as the original.

Edit: Nevermind, I see the autoscaling code. I'll try and give the tool a 4K touch-up in the coming days.

LorenLuke avatar Nov 17 '21 18:11 LorenLuke