James Bryant
James Bryant
@zb3 Thanks for the testing. It definitely makes sense to have a reserved range on a real running linux system. I believe that clone, execv and mmap were always the...
@david02871 That is weird that you needed to change the make file to find boxedwine.h I have never seen that before. I'm definitely not an expert on makefiles, but I...
@Benman2785 emscripten/wasm can be a bit of a pain to get setup. For a pre-built version with an example game you can download the current master build from http://208.113.165.28:8080/job/Boxedwine/job/master/ The...
Thank you for this library. I'm working on a platform independent x86 Windows emulator and previously I was using wxWidgets, but I had problems with it looking good across platforms....
@momo-AUX1 I probably shouldn't have checked in that build script or maybe I should have put a note on it. It's just an experiment. I did get it to work...
@momo-AUX1 Do you mean the emscripten build is running on xbox instead of the native c++ version?
@momo-AUX1 I was curious and just looked into compiling for xbox. https://wiki.libsdl.org/SDL2/README/gdk It seems like there are a lot of hoops to jump through. I was hoping to see just...
Boxedwine uses SDL for windows, drawing, mouse, etc. So for the c++ port to XBox, SDL would need to be included. Boxedwine does not support Linux apps that have a...
There are no optimization I can think of for the Emscripten build. We have always struggled with performance for that. I keep hoping someone would bring a JIT to the...
@momo-AUX1 also, if you are building yourself, you can now use the latest, 4.0 for emscripten. The multi-threaded normal CPU core is about 50%-100% faster on other platforms and even...