James Bryant

Results 88 comments of James Bryant

what command did you use to build? If you are running the 32-bit OS you can try in the directory project/linux make jit if you are running the 64-bit OS...

What OS are you using? What do you get if you type uname -a uname -a Linux raspberrypi 5.10.63-v8+ #1496 SMP PREEMPT Wed Dec 1 15:59:46 GMT 2021 aarch64 GNU/Linux...

I don't know if I ever tried gcc 11 with Boxedwine, but my main Linux build machine uses 9.3 As for the offset error data->readMem32ValueOffset(data->getNativeReg(data->decodedOp->reg), xCPU, (S32)((U32)(offsetof(CPU, seg[data->decodedOp->rm].value)))); This is...

No, I currently have no plans for wine64. I think that might be so different as to be a different project. The CPU emulation would be a lot different and...

x64CPU is used to run 32-bit emulated code on a 64-bit x64 cpu (Armv8bt is the 64-bit Arm version for things like Raspberry Pi and Mac M1). It's a binary...

And supporting a larger memory space would be a challenge, I already use way too much memory just to run a simple app

The Emscripten build is a lot slower than the Windows build, but yeah, flash does run. I'll look into putting up a simple demo. Right now the demos on boxedwine.org...

So if I understand you correct, the game starts just fine and when you go through the menus and select the bike and track, after you hit the next button...

When boxedwine.exe is started with no arguments, it starts the UI. When a game is launched from the UI it starts another boxedwine.exe for the game and hides the UI...

Seems like the game is going into an infinite loop in this function in wined3d static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id) { if (cs->thread_id == GetCurrentThreadId()) return wined3d_cs_st_finish(cs,...