Gallery: Post your screenshots / code here (PART 11)
This is Part 11, I am splitting issues to reduce loading times and avoid github collapsing messages.
Browse all threads and find latest one to post to using the gallery label.
Also see: Software using dear imgui (you can help complete the list!)
You can post your screenshots here!
We're using ImGui in Particubes, though it may not be easy to recognize it. š
It will be available on iOS, Android, macOS & Windows devices. The project is not open source, but we will open source parts of it. Including the layer we added on top of Dear ImGui to implement that kind of GUI.
In Particubes, you can script games, and that includes GUI of course. We worked on an auto layout system users will be able to use in Lua to display their own buttons, labels, etc. For games to look good on all screen factors and be enjoyable with mouse & keyboard or touch events.

I work at Spotify, and on my hackdays I've been making a Spotify client using Dear Imgui. I'm using the docking branch, and the new table API. It uses the same C++ library as our mobile and desktop clients use, and the UI is roughly 6000 lines of code.
Update: worked a bit on better styling:

@parbo That is amazing! Am I safe to assume there is only a very slim chance of this being released? Not quite familiar with Spotify licensing or if they would prohibit the release of something like this (while directly using the Spotify C++ lib)
Converted my previous project from NanoGUI to Dear-ImGui, didn't know about dear imgui back then :) The project is basically an educational raytracer/pathtracer on the gpu. For more information you can check the project's github . Nothing fancy here, just a few basic widgets.

Due to the nature of data i deal with, i was kinda in need of a callback-based plotting widget that also handles doubles.
I let myself be inspired by both PlotLines() and https://github.com/soulthreads/imgui-plot - and endet up with something that, for now, looks like this:

My current todo for this is
- Marking single points in the graph
- Detecting clicks
- Better grids
I work on this over here: https://github.com/mkalte666/imguiplot
Due to the nature of data i deal with, i was kinda in need of a callback-based plotting widget that also handles doubles.
Nice work! Maybe plotting widgets lately, also see #3067 by @epezent. Copying their picture/gif here as they haven't been posted here:
Zooming/Panning

Misc. Controls

Set Labels and Show/Hide Elements

Real Time Plotting

Adapts to Current Theme

Thousands of Points!

In Practice



NVIDIA Texture Tools Exporter uses Dear ImGui: https://developer.nvidia.com/nvidia-texture-tools-exporter

We're slowly entering an era where it'll become harder to spot Dear ImGui in some applications when they are using custom widgets (in the case of this, it's clearer when using the app, and the licence information explicitly mention dear imgui)
Not my screenshot, but I just noticed that Heatblur Simulations is using Dear ImGui as debugging UI in the F-14 module for DCS World :)
Link to video: https://www.youtube.com/watch?v=dpPXxz70odo
Edit: and a different screenshot with Dear ImGui found here: https://forums.eagle.ru/showthread.php?t=268159

Little script in https://github.com/sonoro1234/anima for making 3D models from photos.

ImGuiFontStudio :
Repo and twit/video
A cross platform tool for subset a font or generate a source file (based on IconFontCppHeaders) With him you can also merge many font in one (wip)
The goal is to simplify the process for have icons font file for use with Dear ImGui in embedded mode or not.
Some pictures :

This Final Fantasy VII Remake demo shows dear imgui briefly as part of an audio thing: https://www.youtube.com/watch?time_continue=675&v=DliMpiemUy8&feature=emb_title

Main menu bar appears to be same font so probably dear imgui, shows a bunch of menu items: Renderer, DataBase, DataTable, Field, Party, Battle, Cinema, Effect, ???, Sound, Scene, Tale, NavMesh, Animation, Physics, Command, System, MiniGame, Example, QA.
From upcoming game "Teardown" via one of their twitch
http://teardowngame.com/

From #3114, Tracy Profiler adding markers/decorations over scrollbars is a nice idea I haven't really seen done in a dear imgui app before:

Misc shots of Tracy Profiler:


RemedyBG (C++ Debugger for Windows) also uses dear imgui (https://remedybg.handmade.network/)

Desktop+, a desktop mirroring overlay application for SteamVR, is using Dear ImGui for its user interface.

This involved adapting ImGui to take inputs from the OpenVR API, which turned out to be fairly simple. Thank you for this wonderful library!
In terms of ImGui showcase the UI isn't anything fancy, but gets the job done. It being in VR has some novelty at least, I hope.
Edit: Version 2.1 is out and looks a bit better than this. I don't want to spam another post, so for the off-chance it this is considered interesting enough for a release post or just as a fellow up, the current screenshot is here
VX2 by Spectrals (won 1st place PC Demo at Revision 2020) http://www.pouet.net/prod.php?which=85304
https://twitter.com/Speedoog/status/1249776515316944897 "Here's some screenshots of our edition tool with lots of dear imgui windows :) You can see the sequencer, keyframable property editor, curves, math expressions, effect tester, debug etc ... Sequencer is based on a fork of ImSequencer by @skaven_ Thanks to you too "




More Path of Exile.

https://www.youtube.com/watch?v=itZB1hriaSk https://www.youtube.com/watch?v=whyJzrVEgVc
Thank you for this library. I'm working on a platform independent x86 Windows emulator and previously I was using wxWidgets, but I had problems with it looking good across platforms.

Might not be super easy to spot, but Iām using Dear ImGui for my VR app BIMXplorer. It works great, I simply love it!!
https://www.youtube.com/watch?v=mIK-aeI1VLQ
https://www.youtube.com/watch?v=54TJJp57rlM

A new version of tooll.io written in ImGui / ImGui.net.

Thanks a lot! ImGui is phenomenal and so much fun to work with.

This is a chiptune player I do for the nintendo switch using ImGui branches table. I love ImGui. (https://github.com/notnotme/osp)
Improved my online map viewer
Can be seen live here https://www.youtube.com/watch?v=scVTdj2vop0
I made a UI library on top of ImGui in Python, geared towards scientific visualization & image processing. I have been using it at our company for quick, even throw-away GUIs, but also for more complex applications lately.
Repo: https://github.com/potocpav/python-concur Homepage with code samples: https://potocpav.github.io/python-concur-docs/homepage.html
The library uses Python generators for principled event & state handling, and includes some extra widgets (pan & zoom image with overlay) and extra drawing functions (scatter plot, ...). Other than that, it is a thin wrapper on top of ImGui. Here are some examples of the tools I made.
Annotation tool in 60 LOC:

Manual multi-camera calibration:

Multi-camera object detection, visualization & parameter tuning:

Stereo camera object detection:

Single-camera calibration. This is the most polished application to date, including line & spline editing with control points, 3 edit modes, undo/redo, multiple export formats, 600 LOC.

Model/Animation browser & material editor.
Pure ImGui (over in-engine DX11-renderer).

Unfortunately Github doesn't support WEBM or I'd post a demo here, (gif comes out at 168mb vs 1.3mb webm), but here's some code that you might consider putting into the DearImgui Demo somewhere. Basically I was trying to figure out exactly what all the "GetPostition" and "GetSize" calls actualy... got. so I wrote this. excuse the C#
https://gist.github.com/se5a/6cb1383b10cf2b4c4cf9abdffd642337
Edit: I stuck it up on youtube for shits and giggles. https://youtu.be/d1NpjHFSnb4
Kubata pointed out I'm missing (Textline|Frame)Height[WithSpacing] I'll add those soon. maybetomorow.
Unfortunately Github doesn't support WEBM or I'd post a demo here, (gif comes out at 168mb vs 1.3mb webm), but here's some code that you might consider putting into the DearImgui Demo somewhere. Basically I was trying to figure out exactly what all the "GetPostition" and "GetSize" calls actualy... got. so I wrote this. excuse the C#
https://gist.github.com/se5a/6cb1383b10cf2b4c4cf9abdffd642337
Edit: I stuck it up on youtube for shits and giggles. https://youtu.be/d1NpjHFSnb4
Kubata pointed out I'm missing (Textline|Frame)Height[WithSpacing] I'll add those soon. maybetomorow.
@se5a This is precisely what I believe should be in the documentation. It's a clear visual as to what each function does and leaves no room for misinterpretation.
Yeah, I'll try get around to tweaking it a bit more, some of the things there are guesses. I'll have to dig around in the cpp code to try find out exactly what they're getting sizes of.
I'm using ImGui for my nes emulator

Batch of small update - high profile stuff but very few visible tools, so this is more of a "hey this is somehow using dear imgui" than example of fancy uses :)
League of Legends from a RIOT designer tweet

Clash of Clans from a Bloomberg video (https://www.bloomberg.com/news/videos/2019-12-04/how-the-iphone-tormented-the-world-s-happiest-nation-video from 8m29s, thanks Mikko!)
Some control ui for a cool robot by Boston Dynamics being put to bad use https://www.youtube.com/watch?v=2DJmIjKtVkA
And an update of Avoyd (https://www.avoyd.com) always looking good:

