Daniel
Daniel
I can confirm that this regression exists on the current master. A quick investigation shows that it was introduced in https://github.com/RobertWHurst/KeyboardJS/commit/9e4c40f1c922dc3aebc3722c9b959f943a331ccd#diff-d14f3cec4a52a2fa22986eaf22d8a236a14b5e16102741de6444b05a8eca7c29R366 The condition `activeTargetKeys.some(k => keyCombo.keyNames.includes(k))` which needs to be...
> I think this should have an option for disabling There already is an option to "Show Scalebars" which could be toggled before screenshotting. Maybe there doesn't need to be...
So the status quo seems to be that the line width was deprecated and now stops to work on even more platforms (not only Windows) according to https://stackoverflow.com/a/41911520 In my...
From what I've gathered and experimented with - [THREE.MeshLine](https://github.com/spite/THREE.MeshLine) - uses own fragment/vertex shader with own `MeshLineMaterial`, so we cannot use our own line shader - doesn't support `THREE.BufferGeometry` which...
> I think this would be fair and means that we could remove the "are mappings supported" distinction. Do you agree? Not sure if there were some other reasons to...
> This PR is very close to being ready for review :) Let me know once you think I should start reviewing :)
The changes up until a38fdeb0305cd6fddcefb7990f2dbc80543584fe look good to me. I think if you take care of the remaining ToDos and do a final test round, this should be ready to...
Apparently `protobufjs-cli` is still not properly released, see [this PR](https://github.com/protobufjs/protobuf.js/pull/1705).
Does the backend still need a review @fm3? If not, feel free to approve (auto-merge is enabled).
This is still a problem. To avoid restarting, use the following workaround: `Alt + F2` to "Run a command", then enter `r` and press `Enter` to restart GNOME shell.