Danil Alexeev
Danil Alexeev
Personally, I like `BitField[T]` better as it is more compact and this is what this feature could look like in GDScript if we implement it. It's just replacing `` with...
Online docs uses C++ style: Images     We probably need to make this consistent with built-in help (in a separate PR).
Rebased. Fixed bug with using `BIND_ENUM_CONSTANT` instead of `BIND_BITFIELD_FLAG` (now the error can be found by `make_rst.py` in static checks). https://github.com/godotengine/godot/blob/28cca66d2cfe25d6d7bf5a2a26ab7bd366029669/scene/main/node.h#L709 https://github.com/godotengine/godot/blob/28cca66d2cfe25d6d7bf5a2a26ab7bd366029669/scene/main/node.cpp#L49-L52 Is there any reason why some `VARIANT_*_CAST` are...
> Is there any reason why some `VARIANT_*_CAST` are in `*.cpp` while most are in `*.h`? Moved to `.h`, did not notice any increase in compilation time.
I think this is a useful option that should not be removed. Instead, we can prevent the Project Manager from treating an unrelated directory as a project. I think if...
Sorry, but I don't understand what problem this solves. There is an [explanation](https://github.com/godotengine/godot/pull/71634#issuecomment-1396933918) in #71634 why this is inconsistent and confusing. There is no reason to prevent using a constant...
It's hard for me to argue with your authority, but for me this still does not solve any real problem and does not increase convenience. It's just a "let's remove...
> Having `CustomNode` highlighted there makes you understand this is a class name, not an arbitrary string. In my opinion, language behavior should not be based on highlighting in the...
_I tried to be objective, but I would recommend re-reading the thread before the meeting, if possible. This summary is just an attempt to help with the discussion._ ### Summary...
See also #73870, #73905 and #73933. I think #73870 can be safely reintroduced after this PR (but it requires testing). Although this is optional (since no valid identifier starts with...