Danil Alexeev
Danil Alexeev
> I considered a constructor, but this would break all uses in the C++ code that construct NodePath from `char *` literals, and we need to depend on two other...
See also: https://github.com/godotengine/godot/blob/fd31dc7f32855f23f0c38792fe42d501165f708c/core/variant/variant_construct.cpp#L79-L82 https://github.com/godotengine/godot/blob/fd31dc7f32855f23f0c38792fe42d501165f708c/core/variant/variant_construct.cpp#L176-L182 Perhaps it makes sense to add constructors only in GDScript, even if we can't add them in C++?
Perhaps we also need an `insert()` method? Right now there is no way to move a key in the dictionary other than to remove it and all the keys after...
We've discussed the differences between keywords and annotations in the past, trying to find a universal criterion for whether a particular language construct should be a keyword or an annotation....
In my opinion, you are a bit hasty in closing this PR. Personally, I think this is a good idea (without going into the implementation details). Yes, one of the...
Hello, thank you for your interest and this proposal! I have already seen the method. Unfortunately, this plugin is problematic to integrate into the standard GDScript export pipeline, since GDScript...
Fixed and documented in 50db3ccc371f814a828f7724064dc2e1f109ddb1. Thanks for the suggestion!
> * [`set_code_hint`](https://docs.godotengine.org/en/stable/classes/class_codeedit.html#class-codeedit-method-set-code-hint) has an undocumented feature for aligning the hint to the caret and highlighting a part of it, similar to how the current parameter is highlighted in Godot's...
Yes, this is expected, which is why we added "explicitly" to the warning message. Note that you can use `Signal.emit()` (instead of `Object.emit_signal()`), which is a more recommended option. We...
> Uhm, yeah its still annoying even when for example you try to emit signals inside a new thread. You cant use `some_signal.emit()`, you need to `call_deferred("emit_signal","some_signal",some_var)` You can use...