Danil Alexeev
Danil Alexeev
@reduz > A suggestion from my side is to make default duration 0 (which means, use fps), if you put something else, then this overrides the fps. It seems to...
**Visualization** 5 FPS: 1 s / 5 = 0.2 s  If there are no objections, tomorrow morning I will implement these changes.
> * multiline cells are unusable with default settings The height of the editor is equal to the height of the line. If all cells are empty, `Tree` draws a...
> You could try using `minimum_size_changed` signal to update the cell height. The problem is that until the change is applied, the text is only in the TextEdit, not in...
I made the minimum height the same size as the height of one empty line:  > You could maybe change the cell text, but revert if it the user...
> * newline should be Shift+Enter not Ctrl+Enter (it's common in different apps, mainly chat) In some applications this is Shift+Enter, in others Ctrl+Enter (for example, LibreOffice Calc).
* Fixed by #70613.  Note that this is only possible for GDScript enums, not for native and `@GlobalScope` enums.
See https://github.com/godotengine/godot/pull/76532#discussion_r1180062076. I added this to my TODO list and will try to fix it.
Also, we should not forget about readonly `Packed*Array`s (`make_read_only()`), for consistency with `Array` and `Dictionary`.