Danil Alexeev

Results 283 comments of Danil Alexeev

@reduz > A suggestion from my side is to make default duration 0 (which means, use fps), if you put something else, then this overrides the fps. It seems to...

**Visualization** 5 FPS: 1 s / 5 = 0.2 s ![](https://user-images.githubusercontent.com/47700418/190925183-279e8053-c55b-4460-b117-cb91703c9bc5.png) If there are no objections, tomorrow morning I will implement these changes.

> * multiline cells are unusable with default settings The height of the editor is equal to the height of the line. If all cells are empty, `Tree` draws a...

> You could try using `minimum_size_changed` signal to update the cell height. The problem is that until the change is applied, the text is only in the TextEdit, not in...

I made the minimum height the same size as the height of one empty line: ![](https://user-images.githubusercontent.com/47700418/189493318-28045498-5991-4287-8922-af0899aaab8e.png) > You could maybe change the cell text, but revert if it the user...

> * newline should be Shift+Enter not Ctrl+Enter (it's common in different apps, mainly chat) In some applications this is Shift+Enter, in others Ctrl+Enter (for example, LibreOffice Calc).

* Fixed by #70613. ![](https://github.com/godotengine/godot/assets/47700418/624e7509-30d0-42f7-8463-082694dabe04) Note that this is only possible for GDScript enums, not for native and `@GlobalScope` enums.

See https://github.com/godotengine/godot/pull/76532#discussion_r1180062076. I added this to my TODO list and will try to fix it.

Also, we should not forget about readonly `Packed*Array`s (`make_read_only()`), for consistency with `Array` and `Dictionary`.