Crystal Hammer

Results 232 comments of Crystal Hammer

Well since this https://github.com/stuntrally/stuntrally/pull/76 didn't work for me (I build same way just on Debian 11 with Ogre 1.9 from repos) I'd recommend this fix in `/cmake/DependenciesConfig.cmake` ``` # uncomment...

Okay, I got the same issue. Check my last commit for fix location. Basically needs to comment out this struct. I wonder if I should just fix this, or will...

need to: `#if 0 // set to 0, if build errors, for Ogre 1.9` it wasn't a fix yet

This should automatically work now in OgreMaterialSerializer But the line in CMake is manual for Ogre 1.9

Yes I know. I hate all those issues because of all those tricks we coded just to have MyGui resizing GUI and fonts (as it should in the first place).

Hmm doesn't work for me: ``` [main] Building folder: sr-c clean [build] Starting build [proc] Executing command: /usr/bin/cmake --build /home/ch/_sr/sr-c/build --config Debug --target clean -j 6 -- [build] [1/1 100%...

IDK if I can do anything about it. I wonder if this is something wrong in our code. Probably SDL window and Ogre/MyGui mouse cursor thing. Is this a big...

Hmm I just tested and in SR 2.6.1 with Ogre 1.9 on Debian 10: - I don't have any issues changing resolution on fullscreen - I saw this issue even...

Thanks for testing. Please don't just bump topics. I guess nobody tried fixing it so it's still there. Not a critical issue for me, but yeah there are now many...

Strange, I don't have this on Debian with KDE. Does it happen with `mouse_capture = on` and off too (in game.cfg)? I guess it's probably some new bug in `sdl4ogre/`....