Crystal Hammer

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Okay it's now relative to colWidth, not fixed.

It is possible to scale by 2 (only), e.g.: ``` fabgl::ILI9341Controller display; fabgl::Canvas canvas(&display); canvas.setGlyphOptions(GlyphOptions().FillBackground(false).DoubleWidth(2)); // and inside, there is info: union GlyphOptions { uint16_t doubleWidth : 2; /**< If...