Crystal Hammer

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I would even say not optional, hidden by default. You are serving whole lists of emails on Authors tab that crawlers/bots could collect for email spam lists and other malicious...

Well, IMO this should be on high priority. Games consist of: graphics, physics (or gameplay logic) and sounds. And now, you're simply missing one part of it. How is it...

Also the move icon (arrows crossed) has this. And worse IMO is that it doesn't keep the aspect ratio, I think it should stay square.

Thanks @paroj, but could you answer my first question about OGRE_NODELESS_POSITIONING and OGRE_RESOURCEMANAGER_STRICT from first post? So, do I need to deal with this resources bug, and can't set those...

Do you see all car materials normally? Or any of the problems like white glass etc or yellow minimap too?

@AsciiWolf :smile: that's not a glitch, it's how things work. Same happens with water, mud, will be in car. Only grass won't since I wrote hiding it in shader. Anyways...

Great, thanks for help. I will be investigating further. I didn't even realize there are changes in pagedgeometry.

But, on the other hand, @AnotherFoxGuy, can we specify for Ogre build: OGRE_RESOURCEMANAGER_STRICT to 0 OGRE_NODELESS_POSITIONING to ON or fork that Ogre build with these options maybe? Just to have...

Ah okay, thanks. Right, so there seems to be another issue causing crashes on next track loading. I've set back OGRE_RESOURCEMANAGER_STRICT to 0 in my CMakeCache for Ogre 1.13 building....

Wow, I think I fixed this now. Checked on Debian 11 and on Windows 10 from autobuild https://github.com/stuntrally/stuntrally/actions/runs/3405036887 Doesn't crash on loading tracks for me. Still needs those: OGRE_NODELESS_POSITIONING set...