Crystal Hammer

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But works okay when built with Ogre 1.9. At least from Debian repos.

I think this is fixed right? If not reopen.

It's hard to tell anything. Must be something at start. Very high and above start turning on more screen effects, maybe shaders fail for them or something, just guessing. You...

Thanks. Did you try with `all_effects = off` ? Looks like CompositorChain in Ogre so I'd think still effects.

Well you could start with `all_effects` on and all other under `video_eff` to off, then change one effect to on, start game if it crashes then it is bad for...

Ah okay, so maybe it's not effects fault but whole compositor. IDK what to do next, there is nothing in log. Except debugging in full debug build.

Okay recently I disabled all_effects in all presets. I won't be looking into fixing this soon. Closing.

Ok so e.g. `BaseApp_Create.cpp:501:64: error: incomplete type ‘Ogre::SceneManager’ used in nested name specifier` It seems like you have Ogre, which version is it? Probably latest 1.13 or so. Could be...

Yes I want to do all this (changelog already has enough for release) and this is already started in https://github.com/stuntrally/stuntrally/pull/39 I just have some issues using it on my Debian...

Those register messages are just warnings. The real error form build_log.txt is found by `error: ` For me it doesn't look like an issue with SR at all. Seems like...