Crystal Hammer
Crystal Hammer
Hi @darksylinc do you have any ideas on this? I'm not sure why it could crash here: ` attr.colormap = XCreateColormap( xDisplay, DefaultRootWindow( xDisplay ), visualInfo->visual, AllocNone );` [ogre-next/RenderSystems/GL3Plus/src/windowing/GLX/OgreGLXWindow.cpp:422](https://github.com/OGRECave/ogre-next/blob/v3-0/RenderSystems/GL3Plus/src/windowing/GLX/OgreGLXWindow.cpp#L422)
Agh, ok this is "normal" :face_with_diagonal_mouth: . It happens for me too. I do always comment out these asserts in OgreNext sources and rebuild. But maybe there is a better...
Exactly, this is the one feature I miss. Would be great to have. It was something I did implement early in [Stunt Rally](https://github.com/stuntrally/stuntrally3), for roads, and their bridges. It evolved...
Okay this is likely that issue with bullet that was built with double precision. It has a BT_USE_DOUBLE_PRECISION defined. I'm looking if it can be supported. And fixed in SR....
I'd like to support BT_USE_DOUBLE_PRECISION in SR3, and I think it was already working. There is `#ifdef BT_USE_DOUBLE_PRECISION` in `CScene::CreateBltTerrains()` etc. So in these file:line locations: ``` src/btOgre2/BtOgreGP.cpp:266: undefined reference...
Yes I need to fix this. At some point I broke multplayer completely I think between SR 3.0 and 3.1. I tested on same PC and couldn't get a multplayer...
It should be easy to build on Debian like using py sctipt, info here: https://github.com/stuntrally/stuntrally3/blob/main/docs/Building.md I just added Config variable there, if you uncomment to this `Config = 'Debug'` it...
Okay. So I just checked again and it **is** working for me. I just need to have empty `master_server_address = ` in game.cfg (if I don't, I get the above...
@DukeFreeman @sirken Do you still have not working LAN in SR3? I tested on 1 PC only, but it works for me. Wasn't broken. More above.
Okay I tested on windows 10 and indeed there is an issue, Create or Direct connect don't start, just show `Failed to initialize networking. Try different local port and make...