Crystal Hammer
Crystal Hammer
Ok good point. But they somehow don't auto-hide for me (on Debian 12), all always there.
Okay, just an idea maybe put some more logs in suspicious places like delta time or around that fading I guess. Then we could test in RoR.log if it's different...
Right. I don't know much about Blender's Python, but isn't it just like regular Python writing to binary file? E.g. https://diveintopython.org/learn/file-handling/binary-files So the rest I think would be using OgreNext...
I did build from sources now and even in Debug. It is crashing on start. Maybe related to above issue? [wicked-editor-crash-log.txt](https://github.com/user-attachments/files/19263702/wicked-editor-crash-log.txt) ``` wicked-src/buildDbg/Editor$ ./WickedEngineEditor [Warning] File not found: config.ini [Warning]...
Ah thanks. It works now (from sources). I forgot about this issue. I got `gcc 12.2.0`.
2nd bug: Particles are wrong placed, bad scaled location with zoom 3rd bug: Particles are brighter in water. Some issue with additive alpha in post proces or such.
Well IDK packaging or this script but the error from 1st post is indeed from compiling old stuntrally, new stuntrally3 doesn't use shiny.
To build you would need: [ogre-next](https://github.com/OGRECave/ogre-next/tree/v3-0) - latest from v3-0 branch [mygui-next](https://github.com/cryham/mygui-next/tree/ogre3) - latest from ogre3 branch Just like my script has https://github.com/stuntrally/stuntrally3/blob/main/build-sr3-Linux.py I think those errors are because of...
Ah. I didn't really install it ever. Not sure what it should do, I got no experience. what should make install do? Do you need it? copy mygui-next headers somewhere...
I think `MyGUI_INCLUDE_DIRS` would have locations where all used MyGUI*.h are, so: ``` /dev/mygui-next/MyGUIEngine/include /dev/mygui-next/Platforms/Ogre2/Ogre2Platform/include ``` `/dev/` is what I call root with all sources to build deps of SR3...