Crystal Hammer
Crystal Hammer
Not sure, maybe this: 16:31:23: Error: ScriptLexer - no matching open bracket '{' found for close bracket '}' at ROR39_FRAMP1.material:211 also few suspects, but I don't think these should fail...
okay I see well you could not add those meshes if shaders fail, IMO better to not collide with them if not visible right?
Could you attach Ogre.log? https://github.com/stuntrally/stuntrally3/blob/main/docs/Paths.md There should be some lines there
Ah thanks. I had no idea. Indeed saving as RGB fixed this red. In GIMP from menu Image > Mode. Info from https://www.picozu.com/how-to-convert-a-grayscale-image-to-rgb-in-gimp So leaving this open for change in...
There is also this: ``` LogManager::getSingleton().logMessage( "WARNING: Mesh '" + mesh->getName() + "' contains geometry without index buffers. This is currently not " "implemented and cannot be added to VctVoxelizer....
Okay, thank you for info. I doubt I could do it, and I'll leave this for last. I got finally SSAO, and it does matter a lot more and looks...
Sounds like a lot of awesome changes. I'm just saying, didn't test yet. Will see if that can be merged in [SR3](https://github.com/stuntrally/stuntrally3/tree/main/src/sound), since I based new audio on RoR's.
Hi. I have integrated this code into SR3 now, on branch [sound](https://github.com/stuntrally/stuntrally3/commits/sound) :tada:. It's still WIP though, I got some stuff commented out and I just started restoring SR3 sound...
Cool. I am not a developer here, just went through the code BTW. Definitely ohlidalp has the say, and I forgot there is coding style guidelines, so better to keep...
No I meant it's buggy in SR3, after my somewhat reworked version. And different code in SR3 compared to RoR. I don't have such setup as in RoR with all...