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Implementing a GURPS 4e game aid for Foundry VTT

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I understand that GGA builds item differently than the rest of the system, hence the issue usually is that most modules that rely on item spawns or such doesn't work...

I just noticed something when editing split DR; for all damage types except crushing it is displayed as `X/Y*`, while for crushing it is displayed as `X/Y` (without the asterisk)....

I'd like to suggest that Trusted Players be able tp hurt NPCs via the ADD.

In particular, this is aimed at trying to combat difficulties brought about by advantages such as Bless which change not only the relevant skills but also the damage dealt by...

Let's start with an item, say a Concussion Grenade, with two attack modes for throwing it and for blowing it up. The ranged attack table on the character record will...

Could be possible have a hidden spot here to include spells like curses? Could be nice player dont have access to all information about the item. Or just be possible...

Apply the margin of success to determine how many times to roll damage, say for a machine gun attack? There may be some instances where the margin may not be...

Currently enabling Conditional Injury automatically calculates the Robustness Threshold of characters and allows players to track the severity of their injury, but damage must be calculated manually. Whenever one of...

Please consider adding an Accumulated Success function. Usage: a GM would like the system to automatically track e.g. lockpicking rolls on successive turns to determine when a PC has a...

# The Mystery of 1 Hi there, creating this issue by the **Nick Coffin, PI#8616**'s request. Originally I've noticed some fudging in _Damage Calculator's_ work — _DC(Damage Calculator)_ made you...