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Have base stats (ST, DX, etc) apply to scaling modifiers such as skills and attack/damage

Open FishTankUltraDeluxe opened this issue 2 years ago • 0 comments

In particular, this is aimed at trying to combat difficulties brought about by advantages such as Bless which change not only the relevant skills but also the damage dealt by weapons. To take an example, if we look at Roll20 and how they handle the character sheet, the skills, combat, and spells sections allow you to choose the difficulty, core stat (ST, HT, etc) and calculate the total skill value based on the points allocated and the base stat.

This would help immensely with characters who have frequently changing stats either due to advantages (like Bless) or spells being applied to them (like Might).

FishTankUltraDeluxe avatar Apr 23 '22 20:04 FishTankUltraDeluxe