gurps
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[Feature Request] Automated damage calculation for Conditional Injury
Currently enabling Conditional Injury automatically calculates the Robustness Threshold of characters and allows players to track the severity of their injury, but damage must be calculated manually. Whenever one of my players takes damage I need to compare that damage to the Injury Severity Table and their Robustness Threshold manually to determine injury, which is inconvenient. Automating this would save a ton of time! Reference Pyramid #3/120 Conditional Injury for details.