MonoGame.Extended icon indicating copy to clipboard operation
MonoGame.Extended copied to clipboard

Extensions to make MonoGame more awesome

Results 121 MonoGame.Extended issues
Sort by recently updated
recently updated
newest added

Hello, I'm trying to migrate a project from Windows to an M1 Macbook Air, so I can handle adjustments to run my game on Intel & Apple Silicon hardware too....

If I use AnimationSprite on Android, App happened exception 'TitleContainer.OpenStream requires a relative path' at TextureAtlasJsonConverter. MonoGame's content loader need relative path on Android. This fix is load content by...

Using the following code, similar to the examples: var viewportAdapter = new BoxingViewportAdapter(window, device, 1920, 1080); _camera = new OrthographicCamera(viewportAdapter); My game stretches on iOS (iPhone) and very much so...

Hello Monogame 3.8.1 is released recently. Would it be possible to update monogame extended so it works with 3.8.1? Thank you

I'm not sure if I'm missing a step, or if I'm doing something wrong, but after I add my MonoGame.Extended.Content.Pipeline.dll in the editor (before I save/close the editor) I can...

documentation

The new version of Tiled has changed the property "Type" to "Class" for point objects and probably other things. If you save a .tx file in the new version, it...

I can't seem to find the sprite factory importer and processor the pipeline tool. does anybody know where they are? I'm also missing the Extended.Content.Pipeline dll even though I have...

Now that we're on .NET Core there's a few classes in our library that might be able to be replaced by similar classes in .NET Standard. `Matrix2` (or `Matrix2D`) can...

enhancement

Hello, i came across an issue with negative Width and Height while drawing RectangleF or using it for Collision Detection. For example, when the shooting direction is to the upperleft...

investigate

Sometimes the texture created for ShapeExtensions gets disposed when the application is pushed to the background. When the app comes back to the foreground, the shapes no longer draw properly...

bug