MonoGame.Extended
MonoGame.Extended copied to clipboard
Stretched game on iOS with a BoxViewportAdapter
Using the following code, similar to the examples:
var viewportAdapter = new BoxingViewportAdapter(window, device, 1920, 1080); _camera = new OrthographicCamera(viewportAdapter);
My game stretches on iOS (iPhone) and very much so on an iPad. On windows it is perfectly fine.