MonoGame.Extended icon indicating copy to clipboard operation
MonoGame.Extended copied to clipboard

Extensions to make MonoGame more awesome

Results 121 MonoGame.Extended issues
Sort by recently updated
recently updated
newest added

I use the following method to generate vertices for a 5-point star shape: ``` private static List Get5PointStarVertices(Rectangle Region) { float InnerRadius = Region.Width / 5.0f; float OuterRadius = Region.Width...

investigate

As soon is I downloaded the .NET 7 this problem came up which I can't load any sprite sheets and it's giving a Microsoft.Xna.Framework.Content.ContentLoadException exception details: 'Could not find ContentTypeReader...

bug

The tilemaps have already loaded in mcgb file ![image](https://user-images.githubusercontent.com/71359408/196051221-38155197-31a4-43f6-9f69-b4d419b8b7af.png) ![image](https://user-images.githubusercontent.com/71359408/196051241-c6b189c1-5847-4a5f-b2f9-dc11d5cf4e04.png)

`ScreenToWorld` and `WorldToScreen` adjust the screen position by the origin of the viewport. However, when the origin of the window is not `(0,0)` this also adjusts by whatever the offset...

This is a simple and unobtrusive addition to the Camera & OrthographicCamera classes that adds a pitch variable and implementation. The reason this is needed is because it allows the...

enhancement

![image](https://github.com/craftworkgames/MonoGame.Extended/assets/729631/b9b2a5b0-6271-4001-a7e8-2e372a3b969e) leads to... ![image](https://github.com/craftworkgames/MonoGame.Extended/assets/729631/7b3a8840-4544-479a-bfc8-6c7e7957596f) It should go to the Docs link

Right now, I can set a specific layers' opacity property to a value of my choice. This makes the TiledMapRenderer set the respectives layers' TiledMapEffect.Alpha property accordingly and thus renders...

investigate

## Description This issue is being created to centralize all current reported issues with using Tiled with MonoGame.Extended. ### Priority The following issues should be prioritized to return Tiled import...

bug

This update adds support for triangular colliders as well as cleaning up some more of the ellipse logic.

Hello :) It is my first contribution here. I am trying to share things I've found useful :).