MonoGame.Extended
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Extensions to make MonoGame more awesome
I use the following method to generate vertices for a 5-point star shape: ``` private static List Get5PointStarVertices(Rectangle Region) { float InnerRadius = Region.Width / 5.0f; float OuterRadius = Region.Width...
As soon is I downloaded the .NET 7 this problem came up which I can't load any sprite sheets and it's giving a Microsoft.Xna.Framework.Content.ContentLoadException exception details: 'Could not find ContentTypeReader...
The tilemaps have already loaded in mcgb file ![image](https://user-images.githubusercontent.com/71359408/196051221-38155197-31a4-43f6-9f69-b4d419b8b7af.png) ![image](https://user-images.githubusercontent.com/71359408/196051241-c6b189c1-5847-4a5f-b2f9-dc11d5cf4e04.png)
`ScreenToWorld` and `WorldToScreen` adjust the screen position by the origin of the viewport. However, when the origin of the window is not `(0,0)` this also adjusts by whatever the offset...
This is a simple and unobtrusive addition to the Camera & OrthographicCamera classes that adds a pitch variable and implementation. The reason this is needed is because it allows the...
![image](https://github.com/craftworkgames/MonoGame.Extended/assets/729631/b9b2a5b0-6271-4001-a7e8-2e372a3b969e) leads to... ![image](https://github.com/craftworkgames/MonoGame.Extended/assets/729631/7b3a8840-4544-479a-bfc8-6c7e7957596f) It should go to the Docs link
Right now, I can set a specific layers' opacity property to a value of my choice. This makes the TiledMapRenderer set the respectives layers' TiledMapEffect.Alpha property accordingly and thus renders...
## Description This issue is being created to centralize all current reported issues with using Tiled with MonoGame.Extended. ### Priority The following issues should be prioritized to return Tiled import...
This update adds support for triangular colliders as well as cleaning up some more of the ellipse logic.
Hello :) It is my first contribution here. I am trying to share things I've found useful :).