CosmicCoincidence

Results 78 issues of CosmicCoincidence

## Goal Now that we have a tilemap again, re-add FOV in the game. Whether you port over the implementation from the 'outdated' branch or build a new one, please...

Feature
Lighting/FOV
Difficulty: medium :lab_coat:

## Summary Implement localization. ## Goal The goal is for a user setting to change the language of all the text in the game. We will use something automated (like...

Feature
Difficulty: hard :cactus:
Bounty candidate

## Summary Port our old floor cutout shader from our "outdated" branch. Original pr: #862

Difficulty: Good first issue :cake:
Blocked
Feature
VFX

## Summary If we cant seen them, why render them? Disable rendering of unseen tilemap layers. ## Goal If a tile and all of its 8 neighbors (4 sides +...

Feature
Tilemaps
Difficulty: hard :cactus:
Bounty: 20 dollars :moneybag:

## Summary Update the lighting based on our old lighting from the "outdated" branch. ## Goal Port/remake the lighting in the project to as close as the "outdated" branch as...

High Priority
Feature
Lighting/FOV
Difficulty: hard :cactus:

## Summary Document the technical side of the item hold position system. ## Goal Item hold positions are an empty object on item prefabs that indicate the position and rotation...

Docs
Difficulty: Good first issue :cake:

## Summary A list of systems that need to be ported from the "outdated" branch to the new one. Each one of these will be made into a new issue...

Feature
Content

## Summary This old thing? Yep. Time to repair the automated builds workflow again. ## Goal Several things have changed since the last time we had this running so I'm...

Difficulty: medium :lab_coat:
General Management

## Summary Add ability to toggle the visibility of tilemap layers on/off. ## Goal The ability is fundamental when working on lower layers like pipes and wires without deleting the...

Feature
Tilemaps
Difficulty: hard :cactus:

## Goal Expand the wallmount system in the following ways: 1. Allow a new, 3rd wallmount layer in the tilemap system for low wallmounts (rename the current low wallmount layer...

Feature
Tilemaps
Difficulty: medium :lab_coat: