CosmicCoincidence
CosmicCoincidence
## Goal Now that we have a tilemap again, re-add FOV in the game. Whether you port over the implementation from the 'outdated' branch or build a new one, please...
## Summary Implement localization. ## Goal The goal is for a user setting to change the language of all the text in the game. We will use something automated (like...
## Summary Port our old floor cutout shader from our "outdated" branch. Original pr: #862
## Summary If we cant seen them, why render them? Disable rendering of unseen tilemap layers. ## Goal If a tile and all of its 8 neighbors (4 sides +...
## Summary Update the lighting based on our old lighting from the "outdated" branch. ## Goal Port/remake the lighting in the project to as close as the "outdated" branch as...
## Summary Document the technical side of the item hold position system. ## Goal Item hold positions are an empty object on item prefabs that indicate the position and rotation...
## Summary A list of systems that need to be ported from the "outdated" branch to the new one. Each one of these will be made into a new issue...
## Summary This old thing? Yep. Time to repair the automated builds workflow again. ## Goal Several things have changed since the last time we had this running so I'm...
## Summary Add ability to toggle the visibility of tilemap layers on/off. ## Goal The ability is fundamental when working on lower layers like pipes and wires without deleting the...
## Goal Expand the wallmount system in the following ways: 1. Allow a new, 3rd wallmount layer in the tilemap system for low wallmounts (rename the current low wallmount layer...