CosmicCoincidence
CosmicCoincidence
## Current Behavior The ambiance track begins to play as soon as you load the map but before you join the round. ## Expected Behavior The player shouldn't hear any...
When you ragdoll inside an airlock's colliders then get up and move, the airlock stays open but should close after the player leaves the collider... https://streamable.com/uf1lej
### Summary Implement Seteron's asset data rework. Should maybe include a basic technical write-up in the wiki for future people to understand, still needs discussion. ### Goal AssetData is a...
### Summary Reimplement the health and damage system that was originally implemented in #92 before our interaction system overhaul.
### Summary Constructible light fixtures ### Context Goal: Now that we have a lighting setup, it would be nice for the player to have the ability to interact with it....
### Summary Add an interaction where airlocks check for an ID before opening. ### Goal - Add IDs if they are not added already. - Have airlocks check the player's...
### Summary Implement a pull interaction. ### Goal An interaction that allows the player to pull certain items/furniture. I think initially it would be favorable to use the same controls...
### Summary Implement a bolt/unbolt interaction. ### Goal An interaction that allows the player to bolt/unbolt certain furniture to/from the floor. The bolting action effectively locks/unlocks the furniture's location and...
### Summary Implement the ability to throw items. ### Goal For now, let's copy the same method and SS13 (TG). - Press 'R' to ready your throw - Click 'LMB'...
### Summary Create a basic UI for machines. ### Goal As a starter machine, let's work on the microwave. Add a UI to the microwave. The UI should be able...