CosmicCoincidence
CosmicCoincidence
Related to #572
I think the problem persists with other items still tho.
> Okay, the first two are completed. Let me know if you want the upcoming PR to have 3. I'll let you decide if you want to tackle 3 in...
This will be fixed by the implementation of the new component-based wall system by myself, which I need to finish documentation for, and hopefully, this will be resolved in the...
The camera rotation controls were changed from 'Q' and 'E' to 'CTRL + Q' and 'CTRL + E' but the principle of this bug should remain. This bug does need...
Blocked this until the tilemap rework is complete. #628 Also updated the design of this a bit... > Currently, all 'construct' actions listed require a material, and all 'deconstruct' actions...
This task is no longer blocked.
> Haha this actually happened to me last year when I was testing a branch trying to solve this issue. I guess I'm simply dumber than the average! Haha. To...
I think we should make the aiming system be its own system so that the player can aim with most objects or even physically point in a direction with a...
Reducing the size of wall colliders will leave small gaps between the walls where items can glitch into, we had done something like this in the past.