CosmicCoincidence

Results 79 comments of CosmicCoincidence

The global illumination should only impact areas OUTSIDE of structures (any tile without a plenum).

I cant remember but I thought this PR was waiting on something but I could be wrong. I see it was taken out of WIP and just need a review...

The contributor or reviewer should be prepared to update the documentation on this when the PR is ready for merge. https://ss3d.gitbook.io/programming/guidelines/code-design/system

Classes still have the System postfix and need to be updated to SubSystem according to John.

We could disable the rendering of layers below floortiles if there is a floortile on that tile. There are many pipes, wires, and plenums down there that are not typically...

This seems to be a great breakdown of our situation: https://www.youtube.com/watch?v=yQSl2vzi0jA When he explains its at 5:00, for those unaware, we are essentially using the method he has labeled as...

So the primary reasons for our excess vertices are: 1. We use a palette texture for most models, thus we break up the uv vertex connections, resulting in increased vertex...

I suggest that we save this task for Seteron. He is the one who made improvements to the original FOV system, and apparently has reworked the system again but hasn't...

Who ever does this should talk to SETERON first because I believe he had already started porting it and making improvements to it.

I'm not sure this is really needed at least at this point in development. I dint think the interaction wheel needs to be completely remade dynamically just so it can...