Melissa
Melissa
Well, whatever your opinion is on Apple's signing requirements, at the end of the day you need to have a reliable and easy way to distribute the app to your...
Looks like this can be done with [`OccluderInstance3D`](https://docs.godotengine.org/en/stable/classes/class_occluderinstance3d.html). I haven't done anything with it yet, but potentially this might be pretty straightforward.
Any update on this? I think you wouldn't even need a separate Load/Save function, you could just do something like this: ``` C++ ImGui::BeginConfig("SomeSection"); ImGui::Config("SomeKey", &SomeBool); ImGui::EndConfig(); ``` On `Config()`,...
Fair enough. What about window close state? That is generally what I would intend to use it for.
Hey Chris, did you ever figure this out? I'm trying to figure out why `AXFocusedUIElement` can be nil while focused on some applications, and whether that's the fault of the...
Well it's interesting, because **this** window also returns `nil` for `AXFocusedUIElement`, which is not something I expected:  Test code I used for this: ```lua hs.timer.doEvery(1, function() print(hs.axuielement.systemWideElement():attributeValue("AXFocusedUIElement")) end) ```
The `AXUIElement` API is very much core to Mac accessibility, so it's definitely used. Unfortunately, accessibility is often an afterthought, so it's possible we're seeing that here with these programs....
@chrisspiegl > I did find this for Electron-based apps though, maybe this helps You can't set this on the system-wide UI element, so this does not help me, unfortunately. For...
Thanks for the PR! I can't playback the videos on my Mac for some reason, but I will take a look at this soon.
I believe this is fixed on the latest commit. If you want to try it, you may have to build it yourself. Currently I don't have the devices necessary to...