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Use Occluders for performance improvement?

Open elvisish opened this issue 1 year ago • 1 comments

I think this is the only thing func_Godot does better than TBLoader, automagically creates occluder meshes to cull geometry. It would be useful to add if anyone would be interested (unfortunately I can't, I'm much too stupid).

elvisish avatar Sep 08 '24 12:09 elvisish

Looks like this can be done with OccluderInstance3D. I haven't done anything with it yet, but potentially this might be pretty straightforward.

codecat avatar Sep 08 '24 13:09 codecat