Melissa
Melissa
Looks like the entity ID for ghosts in the mediatracker can be found in `CGameCtnMediaBlockEntity` pointed at from offset `+240`. This is kind of an arbitrarily high number, so while...
This is a little complicated, because the input events are not directly accessible to us. I see script input events in [`CInputScriptManager`](https://next.openplanet.nl/Input/CInputScriptManager) which could be helpful here, as this is...
I can not reproduce this. You are talking about the widget locator windows, right?
The behavior is still the same. Smoothing out the value all the time would make stuff inaccurate. There also is no way to see from the vis state if the...
Dashboard is showing the state of [CSceneVehicleVisState](https://next.openplanet.nl/Scene/CSceneVehicleVisState), which is a class used by the game to render the car. When the car is in the cruice control state, `InputGasPedal` is...
It sounds like these features would only be available through the game's physics code, which I am not touching to avoid people using that research for nefarious purposes (plus the...
This is because the font used in Openplanet doesn't have every character. It has most from Arial Unicode, but some characters are super exotic and aren't included. I dunno what...
Good idea! I'm not sure if we can show the team icons per se, but we might be able to show the team name instead, given that the information is...
This option exists: "Clear chat when switching server". A divider could be nice though, so I'll leave this issue open.
Not a bad idea. The biggest hurdle to overcome is designing what these channels would look like in UI.