Melissa

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~~Can you post a .map file that causes the crash?~~ I managed to make a map file that causes the crash. I'm not entirely sure why exactly it's crashing yet,...

True, this is currently not included because the folder is not a part of `addons/tbloader`. Hopefully we also won't need to do that at all when #4 is implemented, but...

I suppose it makes sense to keep those files and a little documentation for it in asset lib. Thanks for the input! TBLoader currently only supports the latest version of...

I have made some changes to the asset lib package with 0.14.0, you can view the diff here: https://git.mrag.nl/nimble/tbloader-addonlib/commit/4eedba212f5d221d0d12c8f491bd7ea73ca72ba5 (give it a couple days before the moderators of asset lib...

Hmm the latest version worked fine for me with Alpha 14, but I will try again.

Is this on Windows? Or on Mac/Linux? And which version of TBLoader are you using?

I just followed the exact steps you wrote, and it works for me: ![image](https://user-images.githubusercontent.com/136534/186448527-877338db-c68d-4d73-86ff-d836359f4a4e.png) Can you post the exact `.map` file you are using? Perhaps there's some differences there.

Yeah that's the exact same file as I have :( Are you able to compile TBLoader manually (in debug mode) and attach a debugger?

Oh, interesting! Thanks for checking this. I might be able to fix this though! So I'll re-open this issue for now.

Automatically generating an fgd file could be an interesting feature, for sure! I think it makes sense too, considering TrenchBroom has a shortcut to reload the currently active fgd file...