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Multiplayer at the speed of light

Results 693 SpacetimeDB issues
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# Description of Changes Closes: #3535 Updated the Unreal SDK to handle procedures and procedure callbacks as closely matched to Rust + C#. # API and ABI breaking changes N/A...

release-any

# Description of Changes Fixed a CLI call in docs Unity tutorial that generated client module code in an incorrect directory. # API and ABI breaking changes None. # Expected...

Make it a new "special" type, like Option. Use `ok` and `err` (lower-case) as variant names for consistency with SATS `Option`. This will also require adding codegen support to all...

We want to be able to track the rate of errors and panics per minute coming from a module. Needs: - database name - reducer name/procedure name

[Reported](https://discord.com/channels/1037340874172014652/1138987509834059867/1439035247520911391) by user in the public discord. It appears they are hitting a bug in the subscription plan cache. Note, query plans don't yet support proper parameters. Hence we must...

bug

# Description of Changes The `spacetime dev` and `spacetime generate` commands always overwrite the `.env.local` and `module_bindings` files, even if the contents are identical. This can be a nuisance if...

# Description of Changes Small cleanup of duplicate logic on smoke tests # Expected complexity level and risk 1 # Testing - [x] Run smoke tests

release-any

# Description of Changes Closes [#3290](https://github.com/clockworklabs/SpacetimeDB/issues/3290). *NOTES*: * Need help for the C++ part. * Confirm names and overall direction before commit to make it mergeable In draft because I...

enhancement
release-any
Do not merge

After pressing the ‘Pause real-time updates’ button several times, the database stopped responding altogether. It did not work in the app or on the admin page. The only solution was...