Clemens Eppner

Results 17 comments of Clemens Eppner

The scale refers to the isotropic scale of the mesh. Since they were sampled such that at least one dimension is smaller than the maximum gripper aperture, some of the...

I don't see any inconsistency. The scale value is not an absolute indication of size, it's just a factor that every vertex in the mesh gets multiplied by. If there's...

See: http://planning.cs.uiuc.edu/node198.html

I recommend to use [Isaac Gym](https://developer.nvidia.com/isaac-gym) which allows to use FleX or PhysX as backend. In particular, this code base: https://github.com/NVlabs/DefGraspSim might be helpful. Although it's for deformable objects, the...

Hi! Everything under `/grasps/qualities/....` are scalar values that describe aspects of grasp quality. In particular, `..._linear` is the integral over the linear velocity ("speed"), whereas `..._angular` is the integral over...

Hi, 1. What exactly leads to a segfault? Is it the `manifold` or `simplify` command? (The simplify command can lead to crashes when dealing with degenerated triangles, see e.g.: https://github.com/hjwdzh/Manifold/issues/5)...

The easiest solution is to ignore those meshes. There shouldn't be many that fail.

Hi, this was tested under 18.04. Is there any output/error message that you get when executing the code? Another possibility that comes to mind is that there might be no...

Yes, not every grasps is shown, the visualization will become very slow, but you can increase the parameter `--num_grasps_per_object`, see here: https://github.com/NVlabs/acronym/blob/cd20a7cc5b5b1f3f5d9488be6ff8698651d96590/scripts/acronym_generate_scene.py#L61