Christian Kosman

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Fixed in https://github.com/ckosmic/libsm64/commit/577dc02b47532609eadf12c76c64faca60265cde. It's still a little janky since it wasn't in the vanilla game originally, so Mario's model will still glitch out but it'll at least let you crawl...

This is an artifact caused by vertex interpolation. You can disable it in the G64 settings to fix this, but as a result, Mario's model will appear to move at...

Mario bouncing off of NPCs and players has been changed in https://github.com/ckosmic/g64/commit/453e434064ddc49519d898241b6fa466fb76c168, but recoiling after punching will stay since it's also in SM64

Double check that `gmcl_g64_win64.dll` is in `GarrysMod/garrysmod/lua/bin`, that you are playing on the 64-bit version of Garry's mod and that you're on Windows.

This should be fixed with the latest release v0.0.2. Please install the new version, replacing the old `gmcl_g64_win64.dll` and `sm64.dll` with the new ones

Added in https://github.com/ckosmic/g64/commit/993a1b8b8ab90fd5d895231de29efac5e7a5b012. Still need to fix shadow size and particle size, but the functionality is in this commit

This issue is most likely caused by an addon conflict. I don't know which one is causing this but it might be a post processing addon or something. See: https://github.com/ckosmic/g64/issues/34

I'm experiencing the same issue as well.