Christian Kosman
Christian Kosman
Can confirm this same issue with the Shine 7. It worked perfectly fine before, but ever since I started using a Razer Deathadder v2 Pro mouse, I get around a...
I reproduced this problem with my iPhone on iOS 12.1.1. It seems like lines with 2 or 3 vertices don't render, but adding a fourth vertex allows it to work....
You can _try_ [this website](https://sm64gs2pc.github.io/) to convert GameShark codes to patches (use the `sm64ex nightly` download link), but if the patch changes anything that's been changed for iOS, it may...
Sadly that’s where the problem arises, Optifine ignores gbuffers_beaconbeam and falls back straight to gbuffers_block instead: https://github.com/sp614x/optifine/issues/4905
I've mapped the Play/Pause button to the in-game start button and remapped the Menu Button to open the main menu in 5693f7e. This should get you in the game now....
I've just updated the Xcode project to build on Apple silicon in the branch apple_silicon_fix. Give that branch a try and let me know if it works, thanks!
If you put any files in the `ios` folder of this repo, they'll get copied directly to the app's root directory, so you're able to install Render96 model packs with...
The file it's rejecting is src/game/game_init.m, so in src/game/game_init.m, add ``` #include "data/dynos.c.h" ``` at the top of the file. Remove ``` // eliminate the unused bits. gControllers[0].controllerData->button &= VALID_BUTTONS;...
That's fine, as long as the changes are there then it should work as expected.
No worries! Before applying the patch and changes, does the app compile successfully? Also are you on an Intel mac or M1/M2 mac? You can check by clicking the Apple...