Results 230 comments of Matt Ellis

Initial problems: * Navigation to asset based Find Usages results does nothing * Find Usages on a serialised field with a single usage displays nothing (due to navigation not working)...

You need to install the Unity plugin for ReSharper, and that's not been released yet. Unity automatically and implicitly `#include`s extra files into shaders, and the Unity plugin provides that...

This issue is discussing the release of the plugin for ReSharper, rather than the version that comes bundled with Rider. Without any other context, I understood your issue to also...

The Rider release is in sync with Rider. The ReSharper release is more or less in sync, too, but is a more manual process, and ideally doesn't happen when I've...

This issue is not related to Rider, or to Rider's shader support. Those issues are known and have already been addressed and will be available very soon in the upcoming...

See also [this tweet and thread](https://twitter.com/mvinetwork/status/1417894296238411782?s=21).

AIUI, Oculus Go is an Android app as far as Unity is concerned, right? So if Rider supports Android USB debugging, it should support Oculus Go. Is this correct?

Rider currently only supports wifi debugging. The target device must be visible on the same network as the machine running Rider. USB debugging is not yet supported.

Code shouldn't be moved out of a `#ifdef` block - the ReSharper engine (mostly) treats them as a black box and doesn't really do anything with them. If we are...

Thanks @SugoiDev and @ctide. These aren't bugs we can fix as part of the Unity plugin, but need to be fixed in Rider itself. I've raised three issues: * [RIDER-19772...