Results 230 comments of Matt Ellis

Apologies for the delay. A version that is compatible with 2024.1.2 and above is now available.

Unity debugging is based on a UDP broadcast message that gives information about the running players. This model doesn't match or fit the main "attach to process" dialog. The remote...

Just to clarify, Rider does support `.vcxproj` files, but not on Mac, because it requires the appropriate Visual C++ target files, and the VC++ toolchain isn't available for Mac. Rider...

I tried to avoid creating yet another options page - the less to configure the better. Can you give an example - would it be better if the popup wrapped...

What would this look like, btw?

Thanks. Please see [RIDER-112462](https://youtrack.jetbrains.com/issue/RIDER-112462)

Thanks! We'll hopefully get on to this as part of the next release. We'd like to suggest useful transformations, not deprecated ones!

Perhaps we could provide the APIs that some of the NERDTree plugins are using so that these can become mini-plugins themselves?

That's pretty much what I mean. Instead of adding a feature that doesn't have a standard definition outside of core NERDTree functionality, we could allow IdeaVim's implementation to be extensible,...

The docs from way back in 5.2 ([`GameObject`](https://docs.unity3d.com/520/Documentation/ScriptReference/GameObject-transform.html) and [`Component`](https://docs.unity3d.com/520/Documentation/ScriptReference/Component-transform.html)) state: > The Transform attached to this GameObject (null if there is none attached). But that snippet has gone in...