Matt Ellis
Matt Ellis
Yep, I agree. Unfortunately, writing the docs is a lengthy process, as they need to cover the topic more thoroughly than just addressing a particular question. Raising an issue here...
You might want to take a look at these SO answers: http://stackoverflow.com/questions/30918419/create-a-generic-type-to-find-implementations-of-in-a-resharper-plugin and http://stackoverflow.com/questions/31044308/how-do-i-create-a-itypeelement-with-represents-a-closed-generic-type-in-a-resh
Fixed in Rider 2019.3. However, there is an issue where all `UnityEvent` based handlers are not counted if the scene is serialised in Unity 2018.4+. See #1448
This wasn't actually fixed in Rider 2019.3 - the issue was clearly misunderstood. The 2019.3 change fixed recognising methods as handlers for `UnityEvent` based fields of a `MonoBehaviour`. This bug...
I'm going to reopen this. We should be able to clean up and add the appropriate path correctly.
Cool. Let me know if you'd like a PR for 2016.1
I'd also be interested in this. Willing to help out with an implementation, but I'm confused by the mapping between Unity shaders and ShaderED's architecture. Some guidance on what a...
Closing this due to inactivity. Please feel free to leave a comment and we can reopen
Fixed in 2022.2
It's in progress, and it should be part of Rider 2023.1. However, you should be able to debug via wifi using the Attach to Unity Process dialog in current versions.