dustin
dustin
it would appear pango/cairo require the composite extension for things to display. is there any known way around this limitation?
update: fixed this in commit 13e48e2307cc48cdf26591c88b24b87a0e4673ba https://github.com/ciscon/yabar/commit/13e48e2307cc48cdf26591c88b24b87a0e4673ba
this was an old thing someone reported, using prev/next weapon binds calls weapon X instead of impulse, thereby replacing the previous weapon preselection priority list instead of just affecting what...
You are correct in that the reason for that being disabled in the first place is no longer an issue with gcc 10+ (or clang 9+ iirc), it was because...
same in linux with 1.27: sh -c '/usr/bin/php7.2' '-c' '/tmp/BANRFv' 'felixfbecker/language-server/bin/php-language-server.php' '--memory-limit=2G' at 100%
this would be acceptable if the results were cached in some way, but it happens every start which means that for now i have to completely disable this package.
r_fx_fog throws glsl compilation errors and drops my framerate quite a bit VertexShader.Compile(aliasmodel[0]) failed Shader->Compile(8B31) failed -- Version: 4.6 (Compatibility Profile) Mesa 22.2.0 -- GLSL: 4.60 0:201(20): error: illegal use...
this fixes it fyi: ``` diff --git a/gl_program.c b/gl_program.c index e45f3f20..686df86d 100644 --- a/gl_program.c +++ b/gl_program.c @@ -1276,10 +1276,10 @@ static void GL_BuildCoreDefinitions(void) "uniform float fogDensity;\n" "uniform vec3 fogColor;\n" "#endif\n"...
@tcsabina looks good to me
this is what debian accomplishes by using -basedir, though it is quite annoying as classically we do just throw a binary into a quake directory and you're done, or symlink...