dustin
dustin
This is now fixed in mesa main.
it appears this still happens with mesa main with particular settings.
it would appear to be this call to glm_drawsequentialbatch, if we skip it everything appears to render properly except flashblend explosions: glm_sprite3d.c: `178 else if (batch->allSameNumber && batch->numVertices[0] == 18...
are you still seeing this with newer clients? i changed some init stuff a long while back but it was well after 3.6.1 which i think may have fixed this....
This will no longer work with vcpkg pulling them in, I'm fairly certain the plan is to implement cmake at which point we will hopefully add the ability to pull...
It creates a framebuffer to do the gamma change, if this is causing issues it's almost certainly a compositing/xorg video driver issue/dri issue. I can't speak to the state of...
it can be done elsewhere but by default it's done in the matchless config as that's the only time it's used: https://github.com/QW-Group/ktx/blob/master/resources/example-configs/ktx/configs/usermodes/matchless/default.cfg there is no map pool for any other...
the list is generated from the bsp files in the maps directory, just add more maps and they'll show up. if you want them to show up without restarting the...
as a recap of previous conversations: having servers pull from maps.qw.nu if requested by clients would probably be the safest option, assuming the admin enables that feature, as it could...
the problem with the wizard model is that if you have spec wizard on, that's also a wizard. spawn.mdl isn't in pak0.pak/pak1.pak, it's a custom model. if you have the...