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Cross-platform (desktop, mobile, console) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, Spine and more. Fast clean code using modern Pascal. Free and open-source.

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Idea: Render `TCastleViewport` contents (`Items`, `Camera` etc.) using `TGLRenderToTexture` to an image (`TDrawableImage`), then draw this image on the screen, where the `TCastleViewport` control is. You can already set it...

I tried to make an UI that should be inscribed in smaller area (specifically long editbox), but want to allow to scroll it horizontally. After some failed tries I opened...

As discussed in #656 Small changes, add definition for SteamAPI_ISteamClient_BReleaseSteamPipe Alter TCastleSteam.Destroy to call it in order to release the pipe (theoretically a resource leak) No wrapping yet as it's...

The case is described here https://forum.castle-engine.io/t/custom-cursors-example-has-minor-bugs/1784/1 Pasting it here to track the issue , and also bc this example is a part of standard SDK

Moved every subsystem to it's own unit Works under Delphi, Breaks under FPC Includes many untested Steam Input functions (WIP)

This is rather trivial and NOT documented as a "do this" by Steam. Things work without this, they just work better with it. I'm not suggesting this is needed, merely...

This branch has one breaking modification. Changed Achievements from TStringList to TObjectList. This does, however, need more attention anyway as it is desirable to access Achievements by a String Key....

**Version** 7.0-alpha.3.snapshot **Environment** Fedora Linux 41 (Workstation Edition) **Issue** When switching to orthogonal view, the viewport doesn't seem to properly be centered. I can see the items being rendered in...

**Version** 7.0-alpha.3.snapshot **Environment** Fedora Linux 41 (Workstation Edition) **As is** Currently, items can only be moved along a single axis using the Translate Mode (Alt + 3) in a 3D...

**This PR has been AI-generated.** I (Michalis) am experimenting, testing the limits of what _Augment with Claude Sonnet 4_ can do for us. Implementing MCP server, following some specs/ideas I...