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Cross-platform (desktop, mobile, console) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, Spine and more. Fast clean code using modern Pascal. Free and open-source.

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When using `RenderToImageBegin`...`RenderToImageEnd` and the image is transparent, alpha is treated incorrectly. Expected result: ![2024-03-27 07_26_04-Greenshot](https://github.com/castle-engine/castle-engine/assets/73470521/44c3aff2-72a1-4f2d-99d3-5751db60030a) Current result: ![2024-03-27 07_25_48-Greenshot](https://github.com/castle-engine/castle-engine/assets/73470521/905fcc1a-f7d5-4206-897f-b29820514367) Minimal reproduction (all code in `Start`): [offscreen-render-alpha.zip](https://github.com/castle-engine/castle-engine/files/14768208/offscreen-render-alpha.zip) ```Pascal BlackTransparentBackground :=...

Using this [Package](https://github.com/zamtmn/metadarkstyle) We can use Dark/Light Theme on Windows. Metadarkstyle Package needs to be installed on Lazarus. Maybe It's better to change the color of the editor buttons' images...

Reproduction: 1. Select any Vector3 element 2. Set any vector component to 0.001 3. Component is displayed as zero (but saved correctly in the design file) https://github.com/castle-engine/castle-engine/assets/73470521/23ec6cc0-c85f-4f5f-a1ec-b3f17fd1a9f3

Since this is my first contribution, I'd thought I'd give people a chance to review my code before writing an example against it (I have a partial one that brings...

Quoting Discord > michalis — Today at 23:33 > Better make it xxx.Visible := Result instead of xxx.Fdvisible.Value := Result . The former makes sure to notify the scene and...

Happens under windows, didn't test other OSes. here is sample test: Last 2 images are same, except for filename with 1 and extension case Checked the code, seems that (a...

Add the missing Priority-Property to TCastlePlayingSound and TCastlePlayingSoundSource. Resolves #615

While TCastlePlayingSound and TCastlePlayingSoundSource both have Pitch and Volume properties, the Priority property is missing. That Priority would be multiplied by the TCastleSound.Priority to calculate the "final priority". Which means...

This is my testcase for the dynamic shadows. Terrainsize 1000x1000 Items (scenes and translations) 3500 FPS with shadows on = 22 (18-25) FPS without shadows = 65 (55-75) Standard walknavigation,...

This PR add basic TCastleTerrain edit suport for our editor: ![obraz](https://github.com/castle-engine/castle-engine/assets/18555708/2a2a6901-b7af-45e5-b3dc-a27fbaea93d5) With it you can: - raise terrain - lower terrain - level terrain - change heightmap size - save...