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Cross-platform (desktop, mobile, console) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, Spine and more. Fast clean code using modern Pascal. Free and open-source.

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When castle engine renders that scene [player.zip](https://github.com/castle-engine/castle-engine/files/10138121/player.zip) CPU usage about 70%-100% I tested that scene also in GODOT engine, and there i got maximum 7% of CPU. Linux grabli66-5201001ru 5.15.78-1-MANJARO...

On Debian 11. ![CGE-brokenUI-large-font](https://user-images.githubusercontent.com/10726162/201228837-84873200-1d88-4ed1-97e1-ed292efd72d0.png)

I have a group of 3D models in glb format that if I manually load each model from the editor and assign the "ExposedTransform" everything works correctly, but if I...

just got Effekseer for Android working so here my non-official integrated service for the build-tool.. now the Example from Kagamma (https://github.com/Kagamma/cge-effekseer) works OOTB :-)

# Ticket https://discord.com/channels/389676745957310465/1105477501330931712/1225052612337078332 # Description Currently, the detection only works on the env-var, however, if it can support `/Application/xxx` detection, that should make things easier. ![image](https://github.com/castle-engine/castle-engine/assets/4496641/5e18f1db-3a67-4705-b224-982262d4ec7f)

And it should build either universal binaries, or at least for current platform -- so on M1 it will build binary for Aarch64.

So I was just trying mesh_update and wanted to change the defaults to always use Shader and an 8192x8192 grid (grid takes a while with that many - notable that...

I notice that PasGLTF is read/write so this feature is desirable and appears already possible (to an extent?) x3d files are massive while glb would be a lot more reasonable

enhancement

When a component (`TCastleImageControl`) is inside of a `TCastleScrollView` (maybe `EnableDragging=true` matters) it doesn't seem to receive any `OnRelease` events, while `OnPress` works correctly. Minimal Reproduction: [on-release-castlescrollview.zip](https://github.com/castle-engine/castle-engine/files/14768320/on-release-castlescrollview.zip) When image pressed...