castle-engine
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Cross-platform (desktop, mobile, console) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, Spine and more. Fast clean code using modern Pascal. Free and open-source.
A component with Exists = false, bounding box is displayed in a weird place:  After flipping Exists to True and back to False the bounding box takes correct...
This adds ProcessUrls procedure with several options in TUrlProcessing: - suChangeCastleDataToRelative: changes castle-data: URLs to relative paths to target scene filename - suChangeAllPathsToRelative: changes all paths to relative paths -...
This PR implements issue #596 It adds two possibilities to make a universal binary on macOS. At first, we wanted to have this optional, as making two slices in the...
Can you support the Fedora Linux as it's the only Linux distro that just works and simply a flagship?
no freeze when Click and Drag over UI control, system cursor is restored over system areas of window Closes #659
This PR fixes the screen effects with depth (like SSAO) on iOS. Also fixes the mirrors and shadows rendering on iOS. To do so, we enabled OpenGL ES 3 context...
I don't know if this would be possible or not, but if it is possible. It would really be great if there was a flatpak version of the Castle Game...
Added an ability to change the font size across the CGE editor forms, with optional change to the TSplitter size, in a bid to make them more visible on high...
The last bit of **TWindow.WindowProc** makes windows on Windows completely laggy when resizing or moving them, the behaviour can be completely stopped by commenting out the **Application.UpdateAndRenderEverything** call related to...