Martin Capitanio
Martin Capitanio
Oh, I didn't know he meant dot Lottie. I wish we had something like dot dot svg :)
+ inline SVG == Inkscape == another viewers 
@mgrudzinska nice to see you again! > but I haven't found any information in the SVG standard specifying where this point should be. Only found this about the path start...
@hermet FYI, I just added the clear calls to Godot and tested both of today's Github tips, and everything looks good to me. CI https://github.com/capnm/godot4/actions/runs/7659208546
> ... Probably, that will be good if it could apply the clear call patch only for the CI godot + thorvg/main test. Yes, that's exactly what I try to...
Yes, it's not supported and the path also has the matrix scaling issue. https://svgwg.org/svg2-draft/painting.html#non-scaling-stroke ```xml ``` ``` [L] SVG (../thorvg-git/src/loaders/svg/tvgXmlParser.cpp 357): Unsupported attributes used [Elements type: Path] [Id : Circle]...
Successfully tested on Debian 11 :+1: Building the example depends on `elementary`. Could this be e.g. restructuring the example folders avoided? Currently the user have to copy and build it...
> This branch has conflicts that must be resolved Could you rebase to current tip? Thanks!
++ EOL issues. I see that by converting and commiting the ThorVG code to the Godot github repository. See https://github.com/godotengine/godot/blob/master/.gitattributes It must be adapted to the files in this repository......
> I agree though I don't like to change the tvg coding style at this point since it will hurts the usability of the code history tracking like git blame...