Martin Capitanio
Martin Capitanio
ABGR8888S, ARGB8888S (///< @BETA_API) https://github.com/godotengine/godot/blob/master/modules/svg/image_loader_svg.cpp#L100 Promote: (Beta -> Official) ?
> [Releases](https://github.com/thorvg/thorvg/releases) v0.10.0 > external contributor, @martin, Hi @hermet I just want to let you know, that there is an mistake in the comment on the release. My first name...
CC @MewPurPur 383c0116d7552e294fe716dee370896c3304d619 - 3D troubles with the stroke-opacity on the background path? 
EDIT: I read it too fast as **unpremultiplied** alpha :) Godot gets the correct unpremultiplied alpha raster image `process/fix_alpha_border` doesn't change anything, IMO it looks like a 3D alpha blending...
``` $ git grep premultiply_al core/io/image.cpp:3458: ClassDB::bind_method(D_METHOD("premultiply_alpha"), &Image::premultiply_alpha); core/io/image.cpp:3726:void Image::premultiply_alpha() { core/io/image.h:380: void premultiply_alpha(); ```  https://thorvg.github.io/thorvg.viewer/  ++ Maybe you could scale the foreground path 1-3 pixels larger to...
I don't know how you trigger that, I don*t see any such issues. 
  **interface/editor/code_font_size = 22** x 4 
> Does anybody know **ANY** workaround for this? It ruins everything.. Please share. Maybe it's some hardware issue (RAM, HD) :thinking:. Try building it on an external hard drive or...
Tested with current godot tip. All images in your zip folder and the 48x48px one you posted directly have no problems at all. The gigantic image is 88x88 meters (viewBox="0...
Try enabling _Editor Settings>Interface/Editor/Single Window Mode_, there are issues with external windows or look for _windows crash_ issues. It doesn't look like SVG related to me. Under Linux it works...