Martin Capitanio
Martin Capitanio
I agree with jak6jak, there are tons of good C++ tutorials or books around every corner, but the Godod source code is completely undocumented and in many ways completely confusing....
> because it relies on old-school C++ without too much complexity... That's true, and I appreciate that (the C++ committee extended C to a monster language;), but it also contains...
Works with **platform=linux** @BastiaanOlij You could add an alias (the godot docs say x11 for Linux): ```diff diff --git a/SConstruct b/SConstruct index 8607c9a..beecc14 100644 --- a/SConstruct +++ b/SConstruct @@ -30,7...
You can use the built-in `EnumVariable`, for example: ```python opts.Add(EnumVariable('b', "Set the build type or the clang address/memory sanitizer.", 'd', ['d','debug', 'p', 'production', 'asan', 'msan'] )) ```
I thought that the transform of parented objects to bones was recently fixed. In my test example, at least, that works now, tested with b2.81 and the gltf master 1.1.16....
In fact, I believe `./glow generate -api=glx -version=1.4` generates a far from usable code ...
"Availability is determined at Init time based on the ability to load the relevant functions (not via glGetString(GL_EXTENSIONS))." I wonder why. That seems to be to me completely pointless. The...
I can now run the cube example without glfw (only with the glx lib) which is great, but I'm certainly missing the big picture here. Some extensions appear to have...
> That is very, very cool! Please consider pushing your changes upstream when you're ready and/or contributing a new example. You won't like it. I think, we have a different...
I came to the conclusion, that generating an useful glx code isn't without a major effort doable or even worth doing it. It is subtle wired to the X11. The...