Martin Capitanio
Martin Capitanio
> I had instances of freezing as well, even when not saving. I see here (ubuntu 20.04.5 LTS) very often some thread-caused lock-downs in the interface (e.g. when it saves...
Try to use the latest version (or compile yourself a dev version) and as someone said enable _interface/editor/single_window_mode_ . For me it is now like about 1000x less :)
Unloading a scene with animated texture crashes. $ > double free or corruption (fasttop) [animated_texture_bug.zip](https://github.com/godotengine/godot/files/10879901/animated_texture_bug.zip)
Also, it doesn't happen if you don't switch here the TextureRect visible→invisible: [animated_texture_bug_v2.zip](https://github.com/godotengine/godot/files/10911872/animated_texture_bug_v2.zip) ```gdb crash...(gdb) bt #0 __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50 #1 0x00007ffff7c5a859 in __GI_abort () at abort.c:79 #2 0x00007ffff7cc526e...
> I'd expect this to print 1, not raise an error IMO. Agree. See a correct **[go](https://go.dev/play/p/xfvgjsqFL5s)** program (without error or any warnings): ```go package main import "fmt" var a...
:timer_clock: :timer_clock: :timer_clock: E.g. all the vector files from https://www.kenney.nl/assets/prototype-textures have the same issue. A quick »emergency« solution is to open the images in Inkscape, press sh+ctrl+r (resize page to...
> @capnm please check the results - without the viewBox/viewPort info only a part of the pict is drawn. I've checked other svg viewers and haven't find any, that would...
@mgrudzinska I haven't had a chance to read through the code yet, had only a quick look at the SVG specs and Godot results with the last pr. The spec...
Do you or someone know what should be done from the Godot side and/or what the intent is for ThorVG generated image, with _zero svg or viewBox width/height_ attributes? If...
> @capnm I didn't take a look in a godot code. the problem with incorrect size should be solved in the last commit. The current outcomes in the case of...